“Currently, the premiere is not the end of work for developers, but only a stage in the life of the game,” Dudziak said. After all, launching a game is no longer the end of the line for any given project. It’s a tough balancing act to be sure, but Dudziak is confident in the team’s ability to face the challenge. The most important thing for Dudziak, though, is for Dying Light 2 to meet its players’ expectations. “We are now trying to think about them, working on new challenges and content that will encourage them to continue playing and provide them with new experiences and emotions.”Īside from new stories, Techland is working on adding dynamic events, challenges, and ways to further customize their in-game character. “We also see that many have already met the world of Dying Light 2, and are able to skillfully navigate it,” Dudziak explained. There are also many players who have already finished Dying Light 2, and Techland is hoping to give these folks a reason to return to that world. “First of all, based on our community feedback we want to improve the in-game elements, to make the whole product more adjusted to their expectations.” “We’ve learned that we have a great and huge base of fans that continues to enjoy our game even long after the premier,” Duziak explained. Such a roadmap doesn’t come together without an enthusiastic player base, and Techland is taking community feedback into account in a big way. In the weeks following Dying Light 2’s launch, the developer outlined an ambitious roadmap for future content updates, including a pair of story-based DLC packs and a number of new enemies, weapons, challenges, and more. Techland isn’t content to rest on its laurels, though. It was only beaten out by juggernauts Pokémon Legends Arceus, Horizon Forbidden West, and Elden Ring, respectively. The game sold more than 3 million units in its first weekend alone, and has since continued its strong market performance in its most recent report, analyst group NPD placed Dying Light 2 as the fourth best-selling title of February. Technical performance aside, Dying Light 2 represents the best launch in Techland’s history by a wide margin. Techland has since patched the game, though, smoothing over many of the rough edges. Reception wasn’t without its blemishes, however, as a handful of reviewers reported significant bugs and tech issues. “But I think that slowly we have felt a sense of accomplishment and a job well done, especially after what we have heard from our fans.”Ĭritically, Dying Light 2 was received well, with many outlets praising the smooth movement and tight platforming. “It was definitely an intense time for us, a real emotional rollercoaster,” Dudziak told GameDaily. There was clearly a great deal of hype for the first-person parkour action because, upon release, the game’s peak player count on Steam nearly quadrupled that of the original.įor Michał Dudziak, open world designer at Techland on Dying Light 2, the launch was cathartic and validating. Last month, Polish developer Techland launched Dying Light 2 Stay Human, the much-anticipated followup to 2015’s open world zombie adventure. Dudziak spoke with GameDaily about how player feedback informed its creation, and what Techland is most proud of so far. The developer has laid out an ambitious five year roadmap.
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